To best show the technique I've decided to go to the video that is on the EnRoute website www.enroutesoftware.com/EnRouteTV11-Videos They have some great tutorial videos there.
WELCOME!
Through extensive research and LOTS of hands-on practice I quickly found out that my MultiCam router was capable of just about anything imaginable.This journal will chronicle that journey to date and continue each week with two or three entries as I continue to explore just what is possible with this wonderful tool... -dan
Showing posts with label Rapid texture. Show all posts
Showing posts with label Rapid texture. Show all posts
Monday, March 2, 2015
Rapid Texture
Rapid Texture is another unique feature of EnRoute software. With this function you can cover a whole lot more surface in a hurry and achieve some very cool surface and textures. It uses the tool shape to create the texture. I have primarily used it to create wainscoting for the MultiCam office and in our new house. The effects and possibilities are truly limitless.
To best show the technique I've decided to go to the video that is on the EnRoute website www.enroutesoftware.com/EnRouteTV11-Videos They have some great tutorial videos there.
To best show the technique I've decided to go to the video that is on the EnRoute website www.enroutesoftware.com/EnRouteTV11-Videos They have some great tutorial videos there.
Thursday, December 20, 2012
Rapid texture wainscot
EnRoute is capable of many things. One unique feature is something called Rapid Texture. Normally routing files are created by creating a relief. Detailed 3D reliefs often take a long time to route.
For the wainscot paneling in our new house we are using Rapid Texture. This feature in EnRoute uses the profile of a (large) bit to create the texture by following vector lines generated by EnRoute. The user first creates seed contours. Then by setting adjusting various perimeters (length, amptitude, jitter etc) the lines can be adjusted in controlled or random ways that effect the texture of the final panel. Panels are generated in mere minutes instead of many hours. The vectors are bent, both vertically and horizontally to create patterns for the tool path and resulting textures.
Here's a few screen shots to show the vectors and controls inside EnRoute.
The seed vectors are shown in the first screen shot.
Here's the vector lines generated by the rapid texture feature.
There are quite a number of things that can be adjusted... each one creating a different result.
And here's a couple of sample panels of the result.
For the wainscot paneling in our new house we are using Rapid Texture. This feature in EnRoute uses the profile of a (large) bit to create the texture by following vector lines generated by EnRoute. The user first creates seed contours. Then by setting adjusting various perimeters (length, amptitude, jitter etc) the lines can be adjusted in controlled or random ways that effect the texture of the final panel. Panels are generated in mere minutes instead of many hours. The vectors are bent, both vertically and horizontally to create patterns for the tool path and resulting textures.
Here's a few screen shots to show the vectors and controls inside EnRoute.
The seed vectors are shown in the first screen shot.
Here's the vector lines generated by the rapid texture feature.
There are quite a number of things that can be adjusted... each one creating a different result.
The tool we used to create the Rapid Texture is a two inch ball nose bit. It's a monster!
The panels were routed from 4' x 8' x 1" thick 30 lb Precision Board HDU. It holds the detail perfectly and will hold up well.
In the next few days the panels will begin to be fastened into place. It's going to look pretty cool.
-dan
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