After selecting the outside vector I opened the create relief menu and selected the bevel tool. I also selected the LIMIT TO HEIGHT option. I set the angle to 40 degrees. The base (height of the edge before the angle starts) was set to 0.5" The overall height (where the relief would be limited to was set at 0.8" tall. Then I hit enter. I failed to grab a rendered screen shot but the effect can be seen further down this post. The purpose of doing things this way is to create a nice bevelled edge around the oval. There are plenty of ways to do this in EnRoute but this works real nifty.
I then used the vector offset tool to create some inside ovals. These were created with an inside offset of 0.3" For this entry we'll only use the inside one but the reason for the extra wide border will become apparent next time.
I then opened the create relief menu, selecting the SUBTRACT OPTION. I wanted a BASE of 0.2" This is how deep the hole will be before the curve starts. The angle was set at 15 degrees.
In the front view WITH THE RENDER TURNED OFF we can see how deep the bowl is in the middle of the relief
I then went to the front view and turned the render off. This allowed me to see the fish in relation to the bowl. The fish was a little high so using the down arrow I nudged it down. The fish now sticks below the bottom relief but it does not matter for we would next MERGE HIGHEST with the base relief..
Then I selected the various parts of the fish. This has to be done one piece at a time.
The final result is a bowl that curves downward and a fish that has a pleasing curved upwards shape. The original fish relief can be deleted or moved to another layer and turned off.
That completes this lesson. Make sure you get real familiar with all these procedures before moving on as to go further without knowing what is happening only adds confusion. Ask me how I know? :)